Weapon Balance Pass
Adjustments to assault rifle recoil and sniper rifle handling speed. Minor bug fixes on the collision models.
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Read Patch NotesStay updated on weapon balance, map changes, and system improvements.
Adjustments to assault rifle recoil and sniper rifle handling speed. Minor bug fixes on the collision models.
Upgraded core netcode for faster hit registration. Reduced overall matchmaking times across all skill brackets.
Added custom crosshair options and improved end-of-match statistic screens. Fixed menu navigation glitches.
Read directly from our core engineering and design teams. Learn how we build strict netcode, balance weapons fairly, and construct competitive maps from the ground up.
A deep dive into our custom server tick rates and lag compensation systems.
How we control sightlines and choke points for balanced team tactics.
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We are constantly pushing updates. Here is a brief look at what is coming in the next phases of development.
Introducing new skill divisions and strict matchmaking parameters for a fairer competitive climb.
Two completely new competitive maps designed for fast-paced, close-quarters combat.
A major injection of new tactical weapons and equipment to shift the current meta.
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